5 months ago by Adam
Stretched mode combined with the GPU plugin will now scale the UI independently of the rest of the game (the game is left unscaled). Thanks to @dbolya for this great contribution.
The GPU plugin now shades more similarly to the CPU renderer by default. You can turn on the previous behavior by enabling the 'Smooth banding' option in the GPU plugin settings.
The camera zoom plugin now has a configurable outer zoom limit, which controls how far the ingame zoom can zoom out.
GPU fixes for this week:
There are also several smaller improvements and bug fixes, including:
We had 20 contributors this release!
Adam (9): Remove update check service and client gpu: move priority_map and count_prio_offset to priority_renderer gpu: move common compute header to its own file gpu: add shader for tiles gpu: split camera position from model position gpu: remove duplicate definition of struct modelinfo in comp.glsl gpu: move hslToRgb to its own file gpu: add toggle for color banding runelite-api: add skull icon api for local player Alexsuperfly (1): MLM Plugin: Add toggle for rocks highlighting (#6181) Daniel Bolya (2): gpu: add UI scaling when using GPU with stretched mode Fixed screenshots in GPU mode with stretching enabled. Davis Cook (2): Fix action and time estimates only appearing after 2 actions (#6624) Fix incorrect slayer kill remaining count in xp tracker (#6615) Dennis (2): gpu: fix textured faces with alpha gpu: fix untextured faces Jochim Van Dijck (1): Enable Command-V login screen pasting on macOS Jordan Atwood (1): timers: Correctly add freeze timer upon frozen while moving Joshua Filby (3): feat: add StructDefinition to cache cache: Add ScriptVarType to Enums cache: prevent dumping enums with no data Lotto (1): stretchedmode: reduce wait time after changing scaling percentage Magic fTail (2): camera plugin: add expand outer zoom limit option Add id to script output Max Weber (1): runelite-client: update to use client patch MaxBartlett (1): Fix observatory shortcut highlight (#6723) Michael (1): Add support for parsing first slayer task (#6677) Omar Abdellatif (1): Truncate username and password string before pasting if necessary Sam Beresford (3): Add Ivandis Flail (+5) to prayer plugin (#6664) Correct tooltip for notification when focused in RuneLite settings (#6695) Auto-hide sidebar close button when not hovered (#6694) TheStonedTurtle (1): Properly update MLM sack values on login/logout (#6627) Tomas Slusny (10): Properly close GL context and lock surface Do not use static imports for GL constants Remove distance check from agility plugin Properly parse stat change value in status bars Change dev tools fonts to constant Unify dev tools toggles to 1 button type Move widget and itemIndex to DevToolsOverlay Fix access levels in dev tools plugin Disable inspector buttons on close in dev tools Check for canvas location being non null in TOG Twiglet1022 (2): Improve responsiveness of fishing idle notification (#6457) Correct some tick/millis explanatory comments in runelite api (#6383) l2- (1): gpu: suppress debug messages for generic warnings with severity unknown trimbe (1): world map plugin: optimize clipping of world map points